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Driveclub pc ign review
Driveclub pc ign review










driveclub pc ign review driveclub pc ign review
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With enough cars to fill a dozen museums and the most generous selection of tracks to date in the series, the amount of driving, experimenting, and racing here is absolutely mammoth. Microsoft pitched Forza Motorsport 7 as the ultimate automotive playset, and it’s hard to argue otherwise. In some ways Playgrounds feels a bit like it comes from a completely different game, but it’s an excellent addition to the Dirt 5 package – especially in conjunction with four-player splitscreen multiplayer. In the interim, I’m having plenty of fun attacking the user-created tracks already available. Whether you’re placing stacks of crushed cars or enormous corkscrews, Playgrounds’ editing tools are all quite straightforward – although I’m yet to build something I’m truly happy with. You may be unfamiliar with this 30-year-old relic but at one point as a kid I basically lived in it. It’s perhaps best described through a modern lens as a Dirt-flavoured slice of Trackmania-style madness, but more pertinently Playgrounds might be as close to a modern-day version of the 1990 MS-DOS cult classic Stunts (or 4D Sports Driving) as I’ve ever played. When career mode ran out of sizzle for me, I found myself in Playgrounds – and right now I suspect it’s here I’ll stay.

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However, while Dirt 4’s custom stage generator may have got the chop, Dirt 5 comes with its own custom content solution: a stunt track editor Codemasters has dubbed Playgrounds. These ice racing events require the most car control and, as such, I found them the most rewarding. The ice racing is probably my highlight – not only are they generally the best showcase for Dirt 5’s impressive lighting and weather effects, but ice is perhaps unsurprisingly the most satisfying drifting surface. Sprint racing? Well, it feels like it’s in the wrong game. They’re best enjoyed from inside the cabins, where the attention to detail is so extreme that even the.

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Path Finder events are a handful of hill climb time-attacks in a specialty rock bouncer but, while these courses are the steepest and narrowest, they don’t really require a particularly finessed approach so I didn’t find them as interesting to tackle as I thought I would. Driveclub’s car selection is nicely curated to represent some of Europe’s most desirable sports cars, grand tourers, supercars and hypercars, plus a smattering of hot hatches as an entry point. Land Rush and Stampede in particular both blur into one for me, and Rally Raid doesn’t feel much different to those either. I’ve been playing Dirt 5 for a week and there are still event types I can’t really tell the difference between. My key criticism of the career mode is that the variety it appears to offer doesn’t really stand up to scrutiny.












Driveclub pc ign review